◆What is KAMIYAGURA?
“KAMIYAGURA” is a blockchain game project that utilizes web3 technology to create a full-fledged trading card game experience.
It becomes playable by integrating with a “Seamoon Protocol” account, which is part of the web3 economic framework provided by DMM Crypto Co., Ltd, a group company of DMM.com.
■Seamoon Protocol Whitepaper
https://docs.seamoon.dmm.com/whitepaper/v/en
By leveraging the advanced game-specific AI technology of HEROZ, Inc., a development partner in the project, we will implement the logic for the battle system and competitive AI, automate deck construction, and adjust card balance, thereby achieving a full-fledged trading card game experience (this includes content currently under development).
◆How to enjoy “KAMIYAGURA”
It is a full-fledged trading card game where players collect cards, build decks, and engage in intense battles with their rivals.
- Pack purchase:
- Users can purchase randomly packed cards to obtain new cards.
- Deck construction:
- Users can construct their own unique decks using the cards they have acquired.
- Card Battle:
- Users can engage in intense battles against CPU opponents and rivals using their constructed deck.
- Victory reward:
- By competing and winning in ranked matches against your rivals, users can earn the cryptocurrency “SMP” as a reward.
- Secondary distribution:
- The cards are NFTs and can be bought and sold on the marketplace (secondary market). Users can dispose of cards they don’t need, sell ultra-rare cards at high prices, and purchase desired cards directly. In the future, NFTs will also include skins and accessories.
- Tipping Function:
- Users will be able to send the cryptocurrency “SMP” as a token of respect or gratitude to other users, such as opponents (a feature to be added after release).
◆Game System Description
Battle system
Players will select heroes and decks for each other.
The game proceeds with players alternating turns, splitting into first and second player roles.
You win by reducing the opponent’s hero’s life to 0 (zero).
■Basics of Heroes, Cards, and Decks
First, each player selects one hero and challenges them to battle.
Cards have an attribute known as color, and the cards available vary depending on the hero.
In addition to the following colors, Neutral (white) cards can be used by any hero.
■Characteristics of Each Color (Attribute)
●Rage(Red):
This attribute features units with abilities such as “Fire” and “Haste”,
which focus on eliminating the opponent’s units while delivering direct damage to the opponent’s hero.
●Arch(Yellow):
In the first half, this attribute utilizes units with “Barrier” and “Guard” to protect your own base.
In the second half, they counterattack with comprehensive enhancements and powerful unit assaults.
●Eternity(Green):
This attribute summons units with high attack power and health stats,
as well as cards with “Boost” effects, to dominate the battlefield.
●Myst(Blue):
This attribute employs units and diverse spells with abilities such as “Ice”,
“Reverse”, and “Retreat” to outmaneuver opponents in balanced defensive and offensive strategies.
●Pathos(Violet):
Specializing in disruptive and troublesome tactics, this attribute utilizes “Curse” and “Fallout” effects,
as well as summoning units from the trash, to obstruct and frustrate the opponent.
■Available Color Options for Each Hero
- Len
- Can use cards from Rage (Red) and Arch (Yellow)
- Finks
- Can use cards from Arch (Yellow) and Eternity (Green)
- Tiga
- Can use cards from Eternity (Green) and Myst (Blue)
- Gil
- Can use cards from Myst (Blue) and Pathos (Purple)
- Kafo
- Can use cards from Pathos (Purple) and Rage (Red)
Each player uses a “Deck” of 30 (thirty) cards.
Up to 3 (three) copies of the same card may be included in a deck.
■Unit
Players can summon a unit to the battle zone by spending the energy cost indicated in the top-left corner of the card.
Units can attack opponent units or players and activate various effects based on each unit’s abilities.
When certain conditions are met, units can be moved to the KAMIYAGURA.
Unit cards include the following information: cost (top-left), attack power (bottom-left), heath (bottom-right), effect text, rarity, and type.
■Spell
By spending the energy cost indicated in the top-left corner of the card, player’s can gain various effects. After use, the card is placed in the trash.
Spell cards include the following information: cost (top-left), effect text, and rarity.
■KARAKURI
By spending the energy cost indicated in the top-left corner of the card (fixed cost of 1), players can place the KARAKURI on the floor.
During your opponent’s turn, it automatically triggers its effects in response to the opponent’s actions, functioning similarly to a trap.
Each player may have a maximum of 2 (two) KARAKURI in play.
KARAKURI cards have an attack power of “0 (zero)” and a health of “3 (three),” and although they cannot take actions, they are subject to attacks just like units.
◆Battle Rules
1.Battle Screen Overview
■Floor
Each player’s floor can accommodate up to 5 (five) units and KARAKURI.
■KAMIYAGURA
KAMIYAGURA is a special zone located in the center of the battle area.
It enhances your side by increasing the attack power of the unit that you move from your floor to KAMIYAGURA, thus giving you an advantage in the game.
KAMIYAGURA becomes active and movable starting from the 3rd (third) turn for the player going second (6th (sixth) turn in total).
Additionally, if an opponent’s unit is on KAMIYAGURA, you can capture the KAMIYAGURA by having your unit win a battle against it.
■Deck
Refers to the collection of cards that a player has built from their card collection.
■Trash
The area where used cards are placed.
It is where destroyed units, as well as used Spells and KARAKURI, are placed as a result of battles.
■Life
Represents the remaining vitality of each hero.
At the start of the game, both players have 20 (twenty) life points, and this number cannot exceed 20 (twenty) during the game.
You win by reducing the opponent’s hero’s life to 0 (zero).
■Energy
The cost required to use cards. The cost is indicated in the top-left corner of each card.
At the start of your turn, your energy capacity increases by 1 (one) and is fully restored. You can accumulate up to 15 (fifteen) energy.
■Hand
The cards held by the player, which are not visible to the opponent.
■End Turn Button
A button used to end your turn and pass the turn to your opponent.
■Fighting spirit
When the opponent’s unit occupies KAMIYAGURA and the opponent ends their turn, you gain one Fighting Spirit, and you can accumulate a maximum of 3 (three) Fighting Spirits.
A Fighting Spirit can be used to activate a hero’s skill known as KAMIGEKI (described later).
2.Actions Before the Game Begins
Both players draw 5 (five) cards each and add them to their hand.
Players are allowed one opportunity to exchange cards. They may select any number of cards they wish to exchange from their hand, return them to the deck, and then draw new cards from the deck.
3.Turn Sequence (Explanation of Each Phase)
1)Reset: Units on your side in the battle zone become active.
2)Energy Charge: The maximum energy capacity increases by 1 (one) and is fully restored.
3)Draw: Draw 1 (one) card from your deck into your hand. On the first turn of the player going first, no draws occur. Additionally, the maximum number of cards you can hold in your hand is 9 (nine).
4)Main: As long as you have sufficient energy, you may spend the cost to use cards from your hand or attack your opponent with units in the battle zone in any order you choose. You can summon units and cast spells as long as your energy permits.
【Units in the Battle Zone】
Units placed on the floor cannot attack during the turn they are deployed.
You may control units that are capable of attacking to engage the opponent’s units or heroes.
When attacking an opponent’s unit, a “Battle” occurs, and each unit inflicts damage equal to its attack power on the opponent’s HP (health).
Units whose health is reduced to 0 (zero) as a result are considered “Destroyed” and are placed in the trash.
Furthermore, if there is a unit with “Guard” in the opponent’s battle zone, you must prioritize attacking that unit.
When you attack an opponent’s unit, you will also receive a counterattack from the attacked unit.
When you attack an opponent’s hero, you will not receive any damage from counterattacks.
【About Spells】
During your turn, you can use spells by spending their cost to gain various effects. Spells that have been used are placed in the trash.
【About KARAKURI】
KARAKURI can be installed on the floor by spending a cost (commonly 1).
The opponent cannot see which KARAKURI you have installed. Each KARAKURI has specific activation conditions, and when the conditions are met during the opponent’s turn, the KARAKURI will activate immediately and provide its effect.
KARAKURI has 3 HP (health) and can be targeted and destroyed like units.
You may have a maximum of 2 KARAKURI installed on your floor at any one time, and no more than 2 (two) KARAKURIs can be activated simultaneously.
KARAKURIs that are destroyed or have already been activated are placed in the trash.
【About Fighting Spirit】
When an opponent’s unit is on the KAMIYAGURA at the end of their turn, you gain 1 (one) Fighting Spirit.
The obtained Fighting Spirit can be consumed to use the Hero Skill “KAMIGEKI” (described later).
A maximum of 3 (three) Fighting Spirits can be obtained per game.
With 1 Fighting Spirit accumulated, you may only use the Lv.1 KAMIGEKI.
As shown in the image to the right, Fighting Spirit is consumed when the ability is used, so it is important to choose the timing for its use wisely.
【About KAMIGEKI】
Each hero possesses unique skills with 3 (three) levels: Lv.1, Lv.2, and Lv.3, each requiring a corresponding amount of Fighting Spirit to use.
You can choose to use either Lv.1, Lv.2, or Lv.3 based on the number of Fighting Spirits you currently hold being the maximum level available to you.
Each skill can be used only once per turn.
Lv.1 consumes 1 (one) Fighting Spirit.
Lv.2 consumes 2 (two) Fighting Spirits.
Lv.3 consumes 3 (three) Fighting Spirits.
4.Victory Conditions
A player achieves victory by meeting either of the following conditions:
- When your opponent’s hero’s life is reduced to 0 (zero).
- When the opponent is unable to draw a card due to an empty deck at the start of their turn.
Introduction to Battle Modes
● Ranked Match
By achieving victories, you can advance in the rankings and earn ranking rewards and victory rewards.
Top-ranking players may receive exclusive NFTs and other rewards.
● Free Match
Enjoy player-versus-player battles without affecting your ranking or experiencing any changes due to wins or losses.
● Solo Play
Choose your desired difficulty level and compete against AI opponents.
Understanding Cards
Each card contains the following information:
● Types of Cards
Cards are categorized into 3 (three) types: “Unit”, “Spell”, and “KARAKURI”.
● Cost
The amount of energy required to use the card.
● Attack Power
The attack power of the unit.
● Health
The HP (health) of the unit.
● Effect Text
Describes the effects and abilities of the card.
● Color
Cards are categorized into the following colors: Rage (Red), Arch (Yellow), Eternity (Green), Myst (Blue), Pathos (Purple), and Neutral (White). Each hero can use specific colors depending on their abilities.
● Type
Unit cards have types that represent their race or class, reflecting their lore development and narrative. Certain cards may have effects that specifically target units of particular types.
● Flavor Text
While not directly related to gameplay, flavor text provides a narrative or thematic context for the card, enhancing the story and world-building.
About NFT
In the game, NFTs appear as both cards and accessories.
Card NFT
● Acquisition Methods
You can obtain NFTs primarily through purchasing card packs or earning them as rewards.
● Fusion
By fusing 5 (five) identical cards, the frame becomes more elaborate. Although the card’s effects and performance remain unchanged, upgrading the frame rank makes the appearance more extravagant and increases a value known as EP, which is described later.
● Fusion of Basic Cards
Fusing 2 (two) Basic Cards upgrades the frame rank to Standard, allowing the card to be traded in secondary markets as an NFT for the first time.
● Fusion Cost
Fusion incurs a fee, which varies depending on the frame rank.
Accessory NFT
● Acquisition Methods
You can primarily obtain them through purchases or rewards.
● Types of Accessory NFTs
Accessory NFTs include “Hero Skin”, “Card Back”, and “Design Theme”, allowing you to customize the design elements during battles.
● Hero Skin
Changing the Hero Skin alters the appearance of the hero.
● Card Back
Changing the Card Back modifies the appearance of the back of the card.
● Design Theme
Changing the Design Theme adjusts the UI design around the hero.
Victory Reward System
- Rewards can be earned in ranked matches up to the first 10 (ten) matches of the day.
- Based on the number of victories out of these 10 (ten) matches, in-game points known as “Magatama” are awarded.
- The Magatama earned will be automatically converted into SMP through a proprietary calculation from the daily reward pool. (Please note that there may be a delay in the awarding process.)
- The amount of Magatama that can be earned is determined by rankings, match performance, and the deck’s EP.
About EP (Earning Power)
The deck you use possesses EP (Earning Power), which is the aggregate value based on the frame ranks of the cards within the deck.
A higher EP increases the amount of Magatama that can be earned in ranked matches.
Vision
The term “Play to Earn” has been around for some time, but KAMIYAGURA aims to be the most exciting and rewarding TCG (Trading Card Game) in this space.
We hope that in the future, players from around the world will become deeply engaged with KAMIYAGURA and that many will make it a central part of their lives.
Moreover, we envision that the passion of these players will inspire the emergence of new players who share this dream and vision.
White it may be some time before we reach this point, we aspire to eventually host a global tournament and organize small-scale battle events in casual settings.
Our goal is to develop and operate KAMIYAGURA into a game that players can enjoy together.