
"KAMIYAGURA" is a PvP competitive trading card game. Enjoy battles using decks crafted from your collected cards.
"KAMIYAGURA" is a PvP competitive trading card game. Enjoy battles using decks crafted from your collected cards.
Choose a favorite hero and build a battle deck. Card colors include Rage (red), Arch (yellow), Eternity (green), Myst (blue), Pathos (purple), and Neutral (white). Card color availability varies by hero, except for the universally usable Neutral (white).
In KAMIYAGURA, you use a "deck" consisting of 30 cards. You may include up to three identical cards per deck. Cards can be acquired through gameplay, pack purchases, or using an initial distribution deck.
Choose a battle mode from "Ranked Match", "Free Match", "Room Match", or "Solo Play" to begin the battle.
Victory is achieved when your opponent's life is reduced to zero or they are unable to draw a card due to an empty deck at the start of a turn.
Initially, you receive 5 cards in your hand. If unsatisfied, you can exchange any number of them once, ideally swapping out high-cost cards that are less useful early on.
There are three types of cards: "Unit", "Spell", and "KARAKURI". Using them consumes energy equal to the amount indicated in the upper left corner.
The battle zone includes five slots known as the "floor" for card placement and one central slot called "Kamiyagura". Players can position "UNIT" and "Karakuri" in the five "floor" slots. "UNIT" can also be moved from the "floor" to "Kamiyagura".
Cards have information such as "summon cost", "attack power", and "health". Many units also possess skill effects. By consuming energy, you can summon units to the floor, which can then attack the opponent's hero, units, and Karakuri. However, with a few exceptions, units cannot attack on the turn they are summoned.
By consuming the energy written on the top left of the card, various effects can be activated, and after use, the card is placed in the trash.
By consuming the energy written on the top left of the card, you can place it on your floor. However, each player can only have up to two placed at the same time. Various effects can be activated based on specific actions during the opponent's turn. KARAKURI have a health value (commonly "3"), and when it reaches "0", they are destroyed.
Cards with costs equal to or lower than the "current energy" displayed at the bottom of the screen (those with changed frame colors) can be dragged and dropped from the hand to the floor to use.
To attack, select a "hero", "unit", or "KARAKURI" as your target and drag and drop an attackable unit from your lineup.
By attacking, damage equal to the attack power of your unit is dealt to the health of the opponent's unit. Similarly, damage equal to the opponent's unit's attack power is dealt to your health, and ultimately, units whose health falls to "0" or below are destroyed and placed in the trash.
Moving your unit to KAMIYAGURA results in "deification", granting various special effects. Defeating a unit in KAMIYAGURA allows the attacking unit to take its place.
Ending your opponent's turn with their unit in KAMIYAGURA grants you one "Fighting Spirit". You can earn up to three per battle. Use these spirits to activate "KAMIGEKI", a hero-specific skill.